This is a great card game to teach the kids. It will keep them entertained for hours as they try to beat their opponent. With a little bit of guidance, the kids will be beating you in no time. A fantastic game to be pulled out on family night!
What you need:
- deck of cards
Number of players:
2+
Activity:
The object of War is to win all the cards in the deck.
Aces are high, 2s are low.
The tricks are played according to rank; suits are ignored.
All 52 cards are dealt to each player (if you have two players, each player has a total of 26 cards).
You do not look at your cards – they are placed in a stack face-down.
Holding the stack of cards face-down in one hand, you use the other hand to flip the card face-up on the table in front of you.
Each player flips a card, so if you have two players you will have two cards facing up in front of you.
The highest card wins the trick and the trick winner takes the 2 cards and places them at the bottom of his or her stack of face-down cards.
You continue play like this until one of you has accumulated all the cards.
In the game of War, a war is a means to break a tie.
When two cards of the same rank are played, you break the tie by playing new cards in addition to those already on the table.
The player with the highest-ranking new card wins the tie breaker and all the played cards.
If you both play a card of the same rank – let’s say you both play a Jack – you have to have a war.
You leave the Jacks face-up on the table and put one card on top of your Jack – face-down – and then another card face-up on top of the face-down card.
So you’ll have the following configuration of cards in front of you: the tied Jack, a face-down card, and a face-up card.
The person with the highest face-up card takes all the cards on the table and places them face-down at the bottom of their stack.
If the top card is another tie, you place another face-down card, then a face-up card – basically, you keep going until someone wins the war.
This is the best and fastest way to accumulate cards.
If one of you runs out of cards in the middle of a war, the other player wins.
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